PLAN WELL, DECLARE WELL (SUIT CONTRACTS)-AUDIO LESSON

Item #: L1707
Availability: In Stock
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Try a free demo

Audio Visual Lesson you view on your computer browser

Approximate running time: 110 minutes.

Marty's audio visual format significantly enhances your learning experience:
  • The combination of voice and visual effects makes it easier to understand what Marty is teaching.
  • The lesson is interactive, so students "learn by doing."
  • You can proceed at your own pace.
  • You can play and replay all or some of the lesson whenever you choose as many times as you like.
  • The lesson includes a written transcript for you to study. The transcript format has been improved for increased readability.
    Click here for an example transcript.
  • The lesson contains several hours of extensive material.
  • The lesson is designed to work on most popular computers and browsers, including Windows, Mac, and iPad.

As soon as dummy is tabled, and before you play a card, after counting losers (or winners), you must STOP, THINK, and COME UP WITH A PLAN. There are many areas you must address. Here are some of the most important ones:

A. How do you plan to reduce your # losers (or increase your # winners)? The three most desirable ways are:

  1. Ruff losers in the hand with fewer trumps.
  2. Make use of a long suit to discard losers. (Very often, you need to begin setting up the suit ASAP.)
  3. Hope to endplay the opponents to avoid a finesse.

B. Consider the trump suit:

  1. How many trump do the opponents have?
  2. How are they likely to divide?
  3. Should you lead trump ASAP? Marty sez: Unless 100% sure that the correct answer is yes -- DON'T!
  4. If the answer to #3 is yes, how many rounds should you play?
Last but not least: If declarer's hand includes a side suit of 4+ cards, that is usually the key suit to focus on.

In this lesson, Marty will show you how to:
  • Give yourself an extra chance to make the hand.
  • Turn losers into winners.
  • Find a surefire way to avoid losing finesses.
  • Learn a deceptive play that's sure to succeed.
  • Decide whether or not to draw trump.
  • Improve your knowledge of suit combinations.
  • Overcome bad splits.
  • Take advantage of clues from the opponent's auction.
  • Visualize (and begin setting up) an endplay early in the play.
  • Know when it's right to play differently at IMPs.
Sorry this is not a discounted item.
This item is sent to your email address automatically within 24-48 hours.
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  • Description
Try a free demo

Audio Visual Lesson you view on your computer browser

Approximate running time: 110 minutes.

Marty's audio visual format significantly enhances your learning experience:
  • The combination of voice and visual effects makes it easier to understand what Marty is teaching.
  • The lesson is interactive, so students "learn by doing."
  • You can proceed at your own pace.
  • You can play and replay all or some of the lesson whenever you choose as many times as you like.
  • The lesson includes a written transcript for you to study. The transcript format has been improved for increased readability.
    Click here for an example transcript.
  • The lesson contains several hours of extensive material.
  • The lesson is designed to work on most popular computers and browsers, including Windows, Mac, and iPad.

As soon as dummy is tabled, and before you play a card, after counting losers (or winners), you must STOP, THINK, and COME UP WITH A PLAN. There are many areas you must address. Here are some of the most important ones:

A. How do you plan to reduce your # losers (or increase your # winners)? The three most desirable ways are:

  1. Ruff losers in the hand with fewer trumps.
  2. Make use of a long suit to discard losers. (Very often, you need to begin setting up the suit ASAP.)
  3. Hope to endplay the opponents to avoid a finesse.

B. Consider the trump suit:

  1. How many trump do the opponents have?
  2. How are they likely to divide?
  3. Should you lead trump ASAP? Marty sez: Unless 100% sure that the correct answer is yes -- DON'T!
  4. If the answer to #3 is yes, how many rounds should you play?
Last but not least: If declarer's hand includes a side suit of 4+ cards, that is usually the key suit to focus on.

In this lesson, Marty will show you how to:
  • Give yourself an extra chance to make the hand.
  • Turn losers into winners.
  • Find a surefire way to avoid losing finesses.
  • Learn a deceptive play that's sure to succeed.
  • Decide whether or not to draw trump.
  • Improve your knowledge of suit combinations.
  • Overcome bad splits.
  • Take advantage of clues from the opponent's auction.
  • Visualize (and begin setting up) an endplay early in the play.
  • Know when it's right to play differently at IMPs.
Sorry this is not a discounted item.
This item is sent to your email address automatically within 24-48 hours.

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