HOW TO PLAY 4 OF A MAJOR-AUDIO LESSON

Item #: L1801
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Audio Visual Lesson you view on your computer browser

Approximate running time: 110 minutes.

Marty's audio visual format significantly enhances your learning experience:
  • The combination of voice and visual effects makes it easier to understand what Marty is teaching.
  • The lesson is interactive, so students "learn by doing."
  • You can proceed at your own pace.
  • You can play and replay all or some of the lesson whenever you choose as many times as you like.
  • The lesson includes a written transcript for you to study. The transcript format has been improved for increased readability.
    Click here for an example transcript.
  • The lesson contains several hours of extensive material.
  • The lesson is designed to work on most popular computers and browsers, including Windows, Mac, and iPad.

When declaring 4 of a major, there are many things for declarer to consider. Here is a general outline with some tips:

Count Your Losers
But, if you think that counting winners will be more helpful, don't hesitate to do so. Make a plan to reduce your # losers (or increase your # winners).

Opponents' auction
If an opponent took action, what do you know about his hand? If the opponents passed throughout, are their any negative inferences you can draw?

The opening lead
Memorize it and consider its significance.

Your trump suit
How many trump do the opponents have? How are they likely to divide? Should you lead trump ASAP? Unless you are 100% sure that you should - don't!

Entries
Will this be an issue? If one hand is a lot stronger than the other, the answer is often YES.

Key suit
Identify it. Then consider how to handle it.


What to play at trick 1
Even if it seems obvious - think! If you have a choice of where to win the trick, it's usually correct to think, "Where will I need to be LATER?" Marty sez: If you will/might win trick 1, do NOT play until you have decided how you plan to continue.

In this lesson, Marty will show you how to:
  • Improve your ability to decide whether or not to draw trump first.
  • Improve your knowledge of suit combinations.
  • Overcome bad splits.
  • Know when declarer should be eager to ruff often in the hand with trump length.
  • Take advantage of clues from the opponents' bids.
  • Manipulate your spot cards to create the entries that you need.
  • Use a discovery play in suit A to know the right way to play uncertain suit B.
  • Recognize when an avoidance play is needed to keep an opponent off lead.


Sorry this is not a discounted item.
This item is sent to your email address automatically within 24-48 hours.
Qty.
  • Description
Try a free demo

Audio Visual Lesson you view on your computer browser

Approximate running time: 110 minutes.

Marty's audio visual format significantly enhances your learning experience:
  • The combination of voice and visual effects makes it easier to understand what Marty is teaching.
  • The lesson is interactive, so students "learn by doing."
  • You can proceed at your own pace.
  • You can play and replay all or some of the lesson whenever you choose as many times as you like.
  • The lesson includes a written transcript for you to study. The transcript format has been improved for increased readability.
    Click here for an example transcript.
  • The lesson contains several hours of extensive material.
  • The lesson is designed to work on most popular computers and browsers, including Windows, Mac, and iPad.

When declaring 4 of a major, there are many things for declarer to consider. Here is a general outline with some tips:

Count Your Losers
But, if you think that counting winners will be more helpful, don't hesitate to do so. Make a plan to reduce your # losers (or increase your # winners).

Opponents' auction
If an opponent took action, what do you know about his hand? If the opponents passed throughout, are their any negative inferences you can draw?

The opening lead
Memorize it and consider its significance.

Your trump suit
How many trump do the opponents have? How are they likely to divide? Should you lead trump ASAP? Unless you are 100% sure that you should - don't!

Entries
Will this be an issue? If one hand is a lot stronger than the other, the answer is often YES.

Key suit
Identify it. Then consider how to handle it.


What to play at trick 1
Even if it seems obvious - think! If you have a choice of where to win the trick, it's usually correct to think, "Where will I need to be LATER?" Marty sez: If you will/might win trick 1, do NOT play until you have decided how you plan to continue.

In this lesson, Marty will show you how to:
  • Improve your ability to decide whether or not to draw trump first.
  • Improve your knowledge of suit combinations.
  • Overcome bad splits.
  • Know when declarer should be eager to ruff often in the hand with trump length.
  • Take advantage of clues from the opponents' bids.
  • Manipulate your spot cards to create the entries that you need.
  • Use a discovery play in suit A to know the right way to play uncertain suit B.
  • Recognize when an avoidance play is needed to keep an opponent off lead.


Sorry this is not a discounted item.
This item is sent to your email address automatically within 24-48 hours.

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