How To Play A Part- Score- Audio

Item #:
L1807
$25.00
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Description

Try a free demo
Audio Visual Lesson you view on your computer browser
Approximate running time: 110 minutes.
Marty's audio visual format significantly enhances your learning experience:

  • The combination of voice and visual effects makes it easier to understand what Marty is teaching.
  • The lesson is interactive, so students "learn by doing."
  • You can proceed at your own pace.
  • You can play and replay all or some of the lesson whenever you choose as many times as you like.
  • The lesson includes a written transcript for you to study. The transcript format has been improved for increased readability.
    Click here for an example transcript.
  • The lesson contains several hours of extensive material.
  • The lesson is designed to work on most popular computers and browsers, including Windows, Mac, and iPad.

Here are some facts:
Almost 42% of deals are played in part-scores, so there is no question that they are very important. When playing matchpoints, the difference between making a part-score and going down one will have the same impact as if you were playing a game or slam.
Why aren't part-score deals featured more often in lessons, books, and newspaper columns? The answer is that they are frequently far more difficult to declare than a game or slam. Since part-scores require fewer tricks than other contracts, you would think that they are easier to make.
But that is NOT true. Instead, the reality is that since declarer has limited assets, and may even be forced to play in a 7-card trump fit, it is usually more difficult to make a part-score than a game or slam! When you are declarer on a deal where your side lacks the values for game, selecting the best line of play is often very difficult.

      In this lesson, Marty will show you how to:

 

  • Know the right time to count winners in a suit contract.
  • Take advantage of clues from the opponents' auction.
  • Count the opponents' distribution to enable you to make "unmakable" contracts.
  • Use negative inferences from the opening lead to locate missing honors.
  • Improve your understanding of suit combinations.
  • Decide when to draw trump ASAP despite a questionable trump suit.
  • Know when it is correct to intentionally ruff often in the hand with trump length.
  • Induce an opponent to help you by covering an honor with an honor.
  • Benefit from useful advice to know how to induce errors with a falsecard.
  • Understand the essential principle of Restricted Choice.

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